Travis Strikes Again: No More Heroes Logo Transparent
No More Heroes | |
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![]() North American Wii box art | |
Developer(s) | Grasshopper Manufacture[a] |
Publisher(southward) |
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Director(s) | Goichi Suda |
Producer(s) | Yoshiro Kimura |
Designer(due south) | Goichi Suda |
Artist(south) | Yūsuke Kozaki |
Writer(s) | Goichi Suda |
Composer(due south) |
|
Series | No More Heroes |
Platform(s) |
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Release | Wii
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Genre(s) | Activity-adventure, hack and slash |
Fashion(s) | Single-thespian |
No More Heroes [b] is a 2007 action-adventure hack and slash video game for the Wii. It was adult by Grasshopper Manufacture and published by Marvelous Entertainment, Ubisoft, and Ascension Star Games. The game was directed, designed, and written past Goichi Suda, as well known by his nickname Suda51. The game follows Travis Touchdown, a fan of video games and anime who wins a beam katana in an auction, from which he inadvertently becomes involved in the United Assassins Association and forced to kill assassins college in rank to foreclose other assassins from targeting him.
A port of the game, titled No More Heroes: Heroes' Paradise, was released for the PlayStation iii and Xbox 360 with boosted content in Nihon.[iv] Unlike the original, the international version of the game was published by Konami, and only the PlayStation three version of the game was localized in English.[5] A port of the original version was later on released for the Nintendo Switch in 2020, and for the Amazon Luna and Windows via Steam in 2021. A sequel, No More Heroes ii: Desperate Struggle, was released for the Wii in 2010. The title Travis Strikes Again: No More than Heroes was released for the Nintendo Switch in 2019. The next mainline championship, No More Heroes Iii, was announced at E3 2019 and was released on Baronial 27, 2021, for the Nintendo Switch.[6]
Gameplay [edit]
Throughout the game, the player controls the character Travis Touchdown. The game has a costless roaming world,[7] allowing Travis to move around on foot or on his modified scooter, the "Schpeltiger".[8] Gameplay is open-ended, with the status that the histrion must kill the tiptop ten assassins to make the storyline progress. There are numerous part-time job side quests to earn money which tin can be spent on weapons, training sessions, dress and video tapes. Money is also required to compete in a Ranking fight.
Command is handled through the Wii Remote and Nunchuk attachment, with the Remote controlling his weapon, the beam katana, and the Nunchuk moving Travis. Well-nigh attacks are performed using the "A" push, with sure other moves, including the "death accident" and sword lock struggles, executed by following on-screen instructions. Farther, since the axle katanas run on batteries, they must be charged from time to time by pressing the "ane" button on the remote and shaking it.[9] Travis's beam katana can too exist upgraded and replaced throughout the game by visiting Dr. Naomi. While the katana does not follow the exact position of the remote, it is able to distinguish between a "loftier" and "low" position which varies the character stance and the attacks washed. In addition to attacks with the beam katana Travis tin can boot and dial, and when enemies are stunned he can throw them with a number of professional wrestling maneuvers, washed by manipulating both the Wii Remote and Nunchuk.
Travis has a secondary fashion, "Dark Side", that is accessed when 3 icons line up in a slot machine after a successful death accident. In this mode, Travis gains a super powerful move depending on what symbols are lined up ranging from a speed increase to outright killing every enemy on screen instantly.
Plot [edit]
The story follows Travis Touchdown, who is a stereotypical otaku – his motel room busy with professional wrestling and anime collectibles – living in near poverty in the No More Heroes cabin of the fictional town of Santa Destroy, California.[10] Afterwards winning a beam katana in an cyberspace auction, he runs out of coin to buy video games and wrestling videos. After meeting with Sylvia Christel, he accepts a job to impale Helter Skelter, also known every bit "the Out-of-stater," which earns him rank eleven past the United Assassins Association, a governing trunk of assassins. Realizing that he has the opportunity to make it to the top, he sets out to secure himself the coveted position of number i assassin in the UAA.[eleven]
Afterward killing the 10th ranked assassin, Sylvia reveals that if Travis stops killing, he'll eventually be targeted by other aspiring assassins. Travis, now convinced there's no way out, goes on to kill every other assassin except for number 8, Shinobu, whom he spares because he wants her to go stronger. During the 5th ranked battle he meets Henry, a mysterious Irish gaelic man who wields a axle katana similar to Travis' ain.
Before coming together the pinnacle-ranked assassin, Travis is told that the UAA was but an elaborate con set upwards by Sylvia, who overheard his drunken ramblings and organized his entry so that he could finally have revenge on his half-sister, Jeane, who murdered his parents. Jeane reveals in a fast-forwarded cutscene that their father had sexually abused her all her life, thus forcing her to become a prostitute to survive and become a killer. Travis is eventually saved by Shinobu and kills Jeane.
The game actually ends with Travis being attacked by some other assassin before Henry saves him, and challenges him to one last fight. Information technology is during this fight that Henry reveals two twists: showtime, that he is Travis's twin brother, and 2d, that Sylvia is his wife (which would make her Travis' sis-in-police force), and has a habit of disappearing before returning with lots of money (presumably due to conning people). Travis says to Henry "She'southward a bad wife, merely a expert woman." Insinuating Travis slept with Sylvia after becoming the #i ranked assassin. Nonetheless locked in combat, the brothers discuss the nature of these revelations and their situation while they run downwardly a long street. Finally, as the ii bound towards each other for the final clash, the screen flashes and is revealed to be a painting hanging in an art gallery, where a picayune girl, Jeane, and her mother, Sylvia, are observing it.
The Japanese version's instruction booklet, entitled the United Assassins Association Official Transmission, contains a small manga which contained much of the backstory about the UAA and Travis' starting time kill. This manga was non included in the Northward American release of the game, but is available on the official website.[12]
Characters [edit]
Higher up Travis in the UAA are 10 other assassins. The person that provides ranks and sets up matches for the assassins is Sylvia Christel, a "mysterious" and "common cold" adult female.[13] [14] Travis is aided by a weapons maker named Doctor Naomi, former pro-wrestler Thunder Ryu, and a boozer, Randall Lovikov.[13] Naomi sells beam katanas and upgrades for them, Ryu operates a gym and trains Travis – allowing him to increase his strength, combos and health for a small fee – and Lovikov is a drunken one-time homo who teaches new maneuvers and techniques in commutation for Lovikov balls which are scattered around the city.
The other ranked members of the UAA include Helter Skelter (AKA "The Drifter"), Deathmetal, Dr Peace, Shinobu, Destroyman, Holly Summers, Letz Shake, Harvey Moiseiwitsch Volodarskii, Speedbuster, Bad Daughter, and Darkstar.
Evolution [edit]
No More Heroes, nether its working title Projection Heroes,[xv] was initially planned every bit an Xbox 360 game, until Yasuhiro Wada suggested the Wii and its unique control structure to manager Goichi Suda ("Suda51").[sixteen] Previously titled Heroes.,[11] Suda51 has said that No More Heroes focuses on social issues.[17]
A number of films, actors and music have inspired Suda51's blueprint for No More Heroes. Besides the title coming from UK Punk band The Stranglers 1977 album No More Heroes, the structure of the United Assassins' Association is based on the picture El Topo which features a similar, admitting smaller, ranking organization.[eight] [18] Travis Touchdown and his antics are based on Johnny Knoxville of Jackass and wrestler Josh Barnett, who also served every bit the persona from which the Destroyman character was created.[xviii] Contrary to popular belief, Travis' weapon, the beam katana, is not based on the lightsaber from Star Wars but from the 1980s Japanese Television set serial Space Sheriff Gavan and 1987 film Spaceballs.[eighteen] [19] Other character influences included Scarlett Johansson as the UAA's Sylvia, Ian Curtis as Travis' twin-brother Henry, Charles Bronson as assassin Dr. Peace, and Genichiro Tenryu as Travis' mentor Thunder Ryu.[xviii]
The metropolis of Santa Destroy is based on San Diego, California (though, mayhap mistaken, Suda implied that he used the version of San Diego shown in Dirty Harry, which takes place entirely in San Francisco, California), with the "No More Heroes" motel inspired by a similar one from the movie Memento. The Japanese cult film Gozu provided the basis for the in-game video store "Beef Caput".[eighteen] 2 fictional anime series, "Glastonbury" and "Bizarre Jelly", that are shown within the game were influenced by Space Delinquent Ideon and Pretty Cure, respectively. Suda also noted that Grasshopper Studios also worked on the anime-based video games Samurai Champloo: Sidetracked and Blood+: One Nighttime Kiss, both which inspired the development of No More Heroes, because the three together as a "sword action trilogy".[18]
In ane interview Suda wanted to make No More than Heroes "as violent, or even more violent than Manhunt 2,"[seven] a game that received an AO rating from the ESRB in its original grade. A trailer shown at the March 2007 Game Developers Conference featured Travis Touchdown using the beam katana to decapitate or cut enemies in one-half, with copious amounts of claret existence spilled.[20] After videos featured clouds of black pixels and objects resembling coins spurting from enemies instead of blood.[21] Information technology was afterwards explained that the "black clouds" version would be released in Japan, while North America would receive the game with the previously seen blood.[22] Afterwards, however, Suda51 decided to release the bloodless version in Europe too.[23] The ii versions both feature common enemies eventually burning abroad and a fountain of coins, with or without the inclusion of claret.
Yūsuke Kozaki, who has previously designed characters for Speed Grapher, designed the characters for No More Heroes.[24] Others on the team include costume designer Okama, who designed the OP for Densha Otoko, and weapons and mechanics designer Shigeto Koyama, who worked on Eureka Seven as an illustrator.
On November 17, 2009, Famitsu magazine revealed that No More Heroes would receive a port to both the PlayStation 3 and Xbox 360 from the company feelplus titled No More Heroes: Heroes' Paradise. The game features new modes, revamped high-definition graphics, though information technology lacks move control on the Xbox 360.[25] [26] Only the Xbox 360 version is uncensored, causing Estimator Entertainment Rating Organization (CERO) to label the game with its adult "Z" rating.[27] The ports were released in Japan on April 15, 2010.[4] The PlayStation iii version of the game was released in North America by Konami with added PlayStation Motion support,[5] instead of Ubisoft, the game's original publisher, which had stated that they would not be publishing this version in N America.[28] The Switch port was released on October 28, 2020, in the eShop, with the help of Engine Software, who previously helped Suda with the port of Killer7 to PC a couple of years agone. Rather than retaining the black clouds in the PAL/JP versions like previous ports, it was uncensored. The port was published by XSEED Games.[29] XSEED besides published the port of No More Heroes and its sequel for Windows, released on June 9, 2021.[xxx]
Music [edit]
No More Heroes Original Sound Tracks | |
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Soundtrack album by Masafumi Takada and Jun Fukuda | |
Released | January 23, 2008 |
Genre | Video game soundtrack |
Length |
|
Label | Marvelous Amusement |
The song "Heavenly Star" past Genki Rockets is used in many parts of the game. In the Japanese and PAL versions, a music video of it tin exist watched on Travis' television, merely it was replaced with the original Heroes trailer for the game in the N American (NTSC) version. The song was no longer there in the Switch version every bit information technology was replaced by in-game music.
The 3-disc No More than Heroes Original Sound Tracks, featuring 71 tracks of original compositions by Masafumi Takada and Jun Fukuda, was released in Nippon on January 23, 2008. A remix soundtrack, titled No More than Heroes Sound Tracks: Dark Side, was afterwards released on March 14, 2008.
The Outer Rim, a ring featuring game composer Norihiko Hibino, released its cocky-titled debut album featuring an English language drama using No More than Heroes characters in a far future setting.[ citation needed ]
Reception [edit]
Reviews [edit]
Overall, No More than Heroes received positive reviews. The game received a 34/40 from Famitsu. GameSpot gave it an Editor's Choice Honor, praising the unique story, gameplay, and humor.[38] Ten-Play gave the game five/5, citing "exceptional writing, sharp satire, satisfying game progression, unique visual fashion, intuitive controls, and a catchy and distinctive soundtrack. Xplay also chosen it the third best game and best Wii game released in the starting time half of 2008".[42] Cheat Lawmaking Central called the game "a must-buy smash that out-shines all other third-party Wii titles to date."[44] Ben "Yahtzee" Croshaw praised the game for its satire, quirky artful, and unpredictable story while criticizing the repetition and restrictive overworld.[45] GamePro also praised No More than Heroes with a Game of the Month Honour and Editor's Choice honour, saying "The entries for the all-time new character of 2008 are closed here's your winner (Travis Touchdown)" and that the game "hands ranks among the Wii's finest titles."[37] GameTrailers, although reviewing the game positively, found its open up earth to exist somewhat express,[40] an cess shared past IGN, who went even further, claiming information technology ground an otherwise exciting game to a dead halt.[41] Despite application the game a less positive review than others, IGN awarded it "Game of the Month" for January, calling it a "must-play" despite its flaws.[46] Game Informer gave it one of the everyman scores, stating that "the repetition and lack of substance behind the flash" was among the many problems they had with the game.[36] Nintendo Power gave information technology an eight/10,[47] stating that "No More than Heroes's zany amuse and zest for excess get a long way to make up for its weaknesses." They also listed information technology equally the 7th best Wii game to date. No More Heroes won multiple Wii-specific awards from IGN in their 2008 video game awards, including Best Story[48] and All-time Action Game.[49] It was also a nominee for several other Wii-specific IGN awards, including Best Artistic Design,[50] Best Voice Acting,[51] and Best New IP.[52] GameSpot awards this game for 2008 for its original IP and platform award.[53] [54] Daniel Wilks of Hyper commended the game for its "very clever writing and great combat mechanics". However, he criticised it for being "deliberately repetitive". [55]
Sales [edit]
For the Japanese release, a poorly attended launch issue for the game was held on December 6, 2007, at Akihabara's Sofmap Entertainment featuring both Suda51 and Yasuhiro Wada signing copies of the games and giving away premiums. After 20 minutes passed without any purchases, a Famitsu reporter had a copy signed while others took photos.[56] No More than Heroes sold approximately x,000 copies on its first day of release in Japan.[57]
Suda51 expressed disappointment in the Japanese sales of the game, maxim that just Nintendo is doing well in regard to the Wii's success because of its adoption by casual gamers.[58] He later retracted his comment, saying his "indicate was that No More Heroes, different a lot of Nintendo Wii titles currently available is the kind of product which will concenter a different kind of consumer to the hardware, i.e. gamers who are looking for a different genre to the products which have been successful on this platform thus far."[59]
Past February xv, 2008, No More Heroes had sold xl,000 copies in Japan. The game saw shipments of 200,000 units in Northward America with about 100,000 of those units sold within the showtime v weeks.[sixty] By January 2009, the game had sold 208,000 copies in Usa.[61] No More Heroes was expected to sell 160,000 copies in Europe.[62] [63] Shortly after No More Heroes's European release, PAL publisher Rising Star raved nigh its sales, with managing director Martin Defries proclaiming, "Nosotros are weeping with delight. Especially as sales should ameliorate farther with the TV campaign moving up a gear from tonight. It is a verification of all the posturing and ambitious claims made these past months. I call back a 'told you so' would exist apt at some bespeak. Thanks to Nintendo and the Wii console. Thanks to Mastertronic for their sales efforts and all our retail partners. Virtually of all thanks to Grasshopper for the greatest of products."[64]
Sales for the Japanese launch of No More Heroes: Heroes' Paradise were combined slightly better than with the original Wii version. The PlayStation three version of the game sold xvi,000 units in its get-go week on sale in the country.[65]
Marvelous stated the Switch ports of No More Heroes and its sequel had seen "potent sales" in North America and Europe.[66]
Sequels and legacy [edit]
A 2010 sequel named No More Heroes 2: Desperate Struggle has been adult by Grasshopper Manufacture and published past Ubisoft in the U.Due south. on Jan 26, 2010, and was released in Europe for the Wii past Rising Star Games on May 28, 2010.[67] [68] The Japanese version was released on October 21, 2010.
A new game in the series, Travis Strikes Again: No More Heroes, was starting time hinted at during the initial reveal of the Switch in January 2017, and fully revealed in a Nintendo Direct presentation the following August.[69] Grasshopper Manufacture teamed with several other indie developers for the title, which sees Travis and Badman, Bad Daughter's vengeful father, existence transported into the demonic "Death Drive MK-Ii" video game console where they must fight boss battles within the games. It was released on Jan 18, 2019, for the Nintendo Switch[70] [71] and was later ported to the PlayStation 4 and Windows on October 17, 2019.[72]
A new installment, No More Heroes III, was announced at E3 2019 to exist released in 2020 exclusively for the Nintendo Switch.[6] On September x, 2020, director Goichi Suda appear that the game would be delayed until 2021, citing disruption to development caused past the COVID-19 pandemic.[73]
In 2018, information technology was reported that Suda was in talks with Marvelous Entertainment to bring No More Heroes and No More Heroes 2: Drastic Struggle to the Nintendo Switch.[74] The ports were after appear in a Nintendo Partner Showcase video on October 28, 2020, and released the same day.
Notes [edit]
- ^ Ported to Nintendo Switch, Amazon Luna, and Windows past Engine Software
- ^ Japanese: ノーモア★ヒーローズ, Hepburn: Nō Moa Hīrōzu
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: CS1 maint: archived copy as championship (link) - ^ "Archived copy". Archived from the original on 2008-12-thirty. Retrieved 2008-12-30 .
{{cite web}}
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Source: https://en.wikipedia.org/wiki/No_More_Heroes_%28video_game%29
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